Club Penguin Mission 9 Guide/Walkthrough
The new mission, Spy & Seek, is here!

Club Penguin Mission 9 Spy & Seek Tutorial
1. Talk to G. Put the 3 tracking devices, the yellow duck, and the Blue Prints into your inventory.
2. Go to the Ski Lodge. Pick up all the Find Four pieces. They are on the window seal, the stool under the phone, and under the ladder.
3. Go up the ladder. Pick up the Find Four pieces by the bricks, on the typewriter, on the table beside the phonograph, on the box, and on the box in the corner.
4. Pick up the string on the rug.
5. Go downstairs and talk to the penguins playing Find Four. Give them the pieces.
6. Go to the Forest and pick up the sticks.
7. Put the sticks, the blue print, and the string together to make a kite. Put the kite on a transmitter.
8. Go to the Mountain. Put the kite and transmitter on a poll.
9. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the gum stuck between the penguins. Take the bubble gum. Put it on the yellow duck. Then put it in your inventory.
10. Go to the Dock and help the penguin by click, hold, and pull the brown start handle. Then borrow the penguin’s Air Pump.
11. Put the Air pump on the duck to inflate it. Put a transmitter on the duck.
12. Go to the Ice Berg, and put the duck on the water.
13. Go to the Mines. Talk to the penguin. Click the Offer to help option.
13. Click the gray beams on the Mine Shack. Click and drag the wooden boards, making the metal beam so the left side is lower than the right.
14. Click on the overturned cart. Click it again to go up close. Weld all the cracks.
15. Place a transmitter in the cart. Click the cart for it to go.
16. Answer your spy phone. Talk to G at HQ. Take the Binocular 3000 from G (it’s on the table).
14. Go to the Lodge. Click on the Gone Fishing door.
Go right. Look through the binoculars.
16. Talk to G on the Spyphone.
17. Go to Herbert’s camp. Pick up the spy phone. Fuse it with the Binoculars.
18. Put the spyphone/binocular in the big, dark green tree that is right off the exit back to the Lodge.
19. Go to the HQ. Talk to G. Watch Herbert and Klutzy.
20. Collect your medal and receive your chocolates.

If you open the box of chocolates, you can pop them.

mission 7 cheats
Here is the written guide to completing it:
- Talk to G. Choose any option. He explains the problem with the Clocks.
- Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
- Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
- Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
- Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
- Here’s how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
- Once you win, they’ll give you the target. Give them the Rescue Tube so they can continue practicing.
- Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say’s the combination is ‘key’.
- Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word ‘key’ to Secret Agent Code and input it into the lock.
- The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
- Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
- Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
- Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
- (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
- Go to the Beach and talk to the yellow penguin on the chair. He say’s he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that’s on the ground.
- Go to the Snow Forts and fill the green bucket up with snow.
- Use your map and go to the Plaza. Go into the Pizza Parlor.
- Take the sheet of music on the floor next to the piano.
- Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
- Now give the puffle the picture of the gear. Then give it the bucket of snow. It’ll construct a replica Gear. Place the Gear in your inventory.
- Now go back to the Gadget Room in the HQ.
- Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
- Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
- The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says “Until next time!” and hangs up. Uh-oh!
- Talk to G and exit. Claim your Medal and Gift.
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